- Pyromancy Flame Combusion WAs now knock down enemies. These are found as 58 new treasures in NG+3. - Removed one of the added Pontiff Knights in NG+0. - Removed the old animation speed changes for casting animations. Found in the Catacombs of Carthus. - Changed Floating Chaos damage to 100. - Added Ring of the Devout: Take on the apperance of a phantom belonging to the Warriors of Sunlight. - Reduced Bonewheel Skeleton Bleed to 50 (from 100). - Added the Veiled Talisman. - Changed Sentinel class into Hunter class. - Onislayer Bow and infused variants now dropped by Gargoyles in the Profaned Capital. It has a special configuration of Bleed, where it has low Bleed inflict, but it deals much more % damage when it is actually inflicted. - [Head] Effect: Boosts lightning damage by 5%. - Added the Penetrator Set. - Changed NG+ correction values to make New Game+ cycles harder. - Rosaria's Fingers: Pale Tongues are now spent via a separate transposition menu with Rosaria. - Archdeacon's Longstaff: inflicts Curse. Boosts soul absorption by 20%. Log In. Lasts 60 seconds. - Changed the cast speed change to only increase the speed by 50% at 99. Cinders successfully builds on Dark Souls 3's core components, while also adding greatly appreciated quality of life adjustments. Transfused from the Soul of the Deacons. Purchased from the Shrine Handmaid. - Adjusted heal spell HP recovery amounts. - Added Lord Erectus: drops Giant's Halberd and Giant Shield. - Cursed Pellet: Grant 10 FP every 5 seconds but also reduce HP by 25 every 5 seconds for 180 seconds. - Reduced the spell buff from catalysts, as the base damage of spell has been increased substantially. - Added the Great Lord Set. - Twinkling Dragon Head Stone: Shoot fire breath, dealing 250 Fire damage, scaling up STR and DEX. - Dark Edge and Abyssal Edge now actually cost FP. - Added proper descriptions for the retaliation rings, - Reduced NG+ base modifier to 1.5 from 2. - Numbness now reduces camera FOV to 20 whilst active. - Lothric Knight Greatsword now uses Titanite for reinforcement. - Curse from normal enemies now just kills you as in vanilla. - Profaned Flame has a secondary projectile normally. - FP now automatically regenerates at a rate of 2 FP per second. - Witch's Staff: reduces the FP consumption of pyromancies by 10%. This reduces their HP and damage. The Magic, Fire, etc Stones have been moved into his shop. Fixed bug with Dusk Crown Ring giving massive FP regen. - Changed the poise damage of Greatswords to 20, - Changed the poise damage of Ultra Greatswords to 30, - Changed the poise damage of Greataxes to 30. Fades player body. - Reversal Ring is now found in the Darkmoon Tomb chest. - Wretched Pendant: stacks now last 10 seconds. - Oozing Pellet: Grant 2 FP every second for 180 seconds. No longer stacks. - Moved the Crypt Ring to Undead Settlement. - Adjusted Chaos Flame reinforcement material cost values. - Spears of the Church: Grants 1 HP per second. - Added new bonfire menu pictures for the moved bonfires. - Divine Blessings now have a max held of 5. - [Legs] Effect: Adds 25 Physical damage on rolling. - Mound-makers: Vertebra Shackles are now spent via a separate transposition menu with the Sacrifical Altar. - Primordial Forging is automatically unlocked in NG+. - All bosses are susceptible to status effects, those that were immune before now just have a high resistance to said status effect. - Tightened the spread of the emitted bullets for Floating Chaos (and similar spells) so they are much more consistant at hitting smaller targets. - Reduced the hollowing boost for the catalysts with that effect to actually be 10% (was 20%). - Increased the base damage of Unique (Twinkling Titanite) weapons by 25%. No longer stacks. - Acolyte now has bolts in their loadout. - Moved the dummy into the lower area near to Andre. - Wretched Pendant: Emits degredation aura, reducing the absorption of nearby enemies by 2.5% every second, and slows their movement. These are found as 58 new treasures in NG+1. - Great Swamp Ring: Grants 7.5% boost to the power of Pyromancies. Obviously Dark Souls 3's enemies were not balanced for this kind of combat, so it might be tricky to play through the whole game using the mod. 2. - Boosts Lightning damage and FTH scaling. (Cinders Mod) Jump to. - Valorheart is now found as a treasure in Irithyll, it is no longer dropped by the Champion Gravetender. - Reduces Curse resist by 10% on proc. - Infusing the hybrid spell tools will now switch the Dark alignment buff (i.e a Dark aligned one will switch to non-Dark if infused with Magic/Fire/Light, whilst a Normal aligned one will switch to Dark if infused with Dark). FP cost now 120. - Added Eccentric Archibald: drops Tonitrus, - Added the Forlorn: drops Twinspears of the Forlon, - Added Jailer Eileen: drops Blades of Mercy, - Added Ollis the Merciless: drops the Bloodletter, - Added Vileblood Annalise: drops Chikage. Hostile NPCs still use the player version however. - Changed Soul Level - Defence Scale: {1:0, 200:25, 400:50, 600:75, 800:100}, - Changed Vigor - Frost Resist Scale: {1:100, 25:200, 50:300, 75:350, 99:400}, - Changed Endurance - Lightning Defence Scale: {1:0, 25:50, 50:100, 75:150, 99:200}, - Changed Endurance - Bleed Resist Scale: {1:100, 25:200, 50:300, 75:350, 99:400}, - Changed Vitality - Physical Defence Scale: {1:0, 25:25, 50:50, 75:75, 99:100}, - Changed Vitality - Poison Resist Scale: {1:100, 25:200, 50:300, 75:350, 99:400}, - Changed Strength - Physical Defence Scale: {1:0, 25:25, 50:50, 75:75, 99:100}, - Changed Strength - Fire Defence Scale: {1:0, 25:50, 50:100, 75:150, 99:200}, - Changed Intelligence - Magic Defence Scale: {1:0, 25:50, 50:100, 75:150, 99:200}, - Changed Faith - Dark Defence Scale: {1:0, 25:50, 50:100, 75:150, 99:200}, - Changed Luck - Curse Resist Scale: {1:100, 25:200, 50:300, 75:350, 99:400}, - Changed FP Scale: {1:100, 20:200, 40:300, 60:400, 99:500}. Adjusted Ancient Dragon Halberd weapon art, Adjusted Four Knights Hammer stat requirements, Adjusted Hammer of the Great Tree stat requirements, Adjusted Golden Dual Swords stat requirements. - Iudex Gundyr bonfire is now disabled on echo use. - For Normal and Dark Sorceries, they ascend at 80 INT. - Soul of a Stray Demon is now purchasble after defeating the Old Demon King, - Soul of a Demon is now purchasble after defeating the Old Demon King. - Pontiff's Left Eye: Grants 5 FP with successive attacks. - Cursed Ring of Evasion: Evasive movements no longer cost stamina. Dark souls 3 mod cinders Cinders at Dark Souls 3 Nexus - Mods and Communit . - Moved Bonewheel Skeleton into rock tunnel. - Adjusted special reinforcement material cost values. - Morne's Ring: Grants 7.5% boost to the power of Miracles. - Crown of the Great Lord: provides immunity to status effects and grants backflip animation. - Whilst worn, random titanite will be dropped by enemies. - Toned down the Curse inflict from enemies it was recently added to. - Band of Darkness: Boosts dark defence by 100. Fixed Dark Pyromancy Flame effect not actually working, Fixed Curse-rotted Greatwood not taking extra damage on sac destruction, Fixed Outrider Knight Set instantly killing enemies, Covetous Silver Serpent Ring adjusted to 30%. - Added new WA to Sorcerous Flame: Beckon Soul. - Changed the spell tool material quantities to 3/6/9/12 for +1 to +4. 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